Ships are purchased from ship dealers located in certain outposts, and you can either buy and transfer your current ship to your base, purchase and transfer the new ship to your base, or purchase the new ship and sell your current ship. A Scout is exceptionally mobile for example, with higher speed and maneuverability than the other types of ships in Everspace 2. Ship handling and speed is also determined by which of the five ships you are looking at. There are also five types of slots assigned to ships - Primary Weapons, Secondary Weapons, Consumables, Devices, and Cargo - and the values for each are also primarily dictated by the role of the ship (an attacker can equip three primary weapons, compared to both of the Sentinel). ![]() The five ships in Everspace 2 have different amounts of shields, armor, and hulls, largely depending on their specific in-game function (a Gunship has more armor than a Scout, for example). That might change during Early Access, and I'll update this guide if it does. Each will have at least one passive skill built around their strengths and skills, but these passives are random and the number available is based on the rarity of the ship. that.įor starters, each of the five ships in Everspace 2 has its own special and ultimate skills unique to its class. You won't be able to purchase a new ship until you progress through the story and reach the Nephthys Plains station in the Ceto system, but you will slowly find additional ship merchants in other stations afterwards. There are currently five ships in Everspace 2, although each variant is available in a few different visual flavors and rarities. There are five ships in Everspace 2 Early Access: Sentinel, Scout, Striker, Interceptor, and Gunship.
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